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Re: Unexploitable buffer-overflow in the logging function of the Unreal engine
Aug 29 2007 02:48PM
rickmccl gmail com
(1 replies)
Re[2]: Unexploitable buffer-overflow in the logging function of the Unreal engine
Aug 29 2007 06:58PM
3APA3A (3APA3A SECURITY NNOV RU)
Dear rickmccl (at) gmail (dot) com [email concealed],
Thanks, it's really useful. Only small correction:
sc config beep start= disabled
--Wednesday, August 29, 2007, 6:48:35 PM, you wrote to bugtraq (at) securityfocus (dot) com [email concealed]:
rgc> perhaps disabling the BEEP driver with "NET STOP BEEP" and or
rgc> "SC DISABLE BEEP" will mitigate the freezeups due to ASCII 0x07
rgc> printing.
--
~/ZARAZA http://securityvulns.com/
[ reply ]
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Thanks, it's really useful. Only small correction:
sc config beep start= disabled
--Wednesday, August 29, 2007, 6:48:35 PM, you wrote to bugtraq (at) securityfocus (dot) com [email concealed]:
rgc> perhaps disabling the BEEP driver with "NET STOP BEEP" and or
rgc> "SC DISABLE BEEP" will mitigate the freezeups due to ASCII 0x07
rgc> printing.
--
~/ZARAZA http://securityvulns.com/
[ reply ]