Raydium Multiple Remote Buffer Overflow and Denial Of Service Vulnerabilities
Raydium is susceptible to multiple remote vulnerabilities:
- Multiple buffer-overflow vulnerabilities in both client and server instances.
- A format-string vulnerability in both client and server instances.
- A NULL-pointer dereference denial-of-service vulnerability in both client and server instances.
- A buffer-overflow vulnerability in client instances.
These vulnerabilities allow remote attackers to execute arbitrary machine code in the context of affected client and server instances of games that use the affected game engine software. Attackers may also crash vulnerable instances, denying service to legitimate users.