Search: Home Bugtraq Vulnerabilities Mailing Lists Jobs Tools Beta Programs
Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

Comments Mode:
Follow-up: the case of Guild Wars? 2007-12-20
Anonymous (1 replies)
Hi there,

Interesting article and I'll make sure to read the book too.

I wonder whether the authors spoke about the MMORPG Guild Wars, by Anet, which is rather secure by design.

Furthermore, it'd be interesting to discuss the issue of next-gen attacks such as botting, as a threat to the game economy rather than its traditional security.

[ reply ]

Link to this comment: http://www.securityfocus.com/comments/columns/461/34844#34844
Real Flaws in Virtual Worlds 2008-01-17
Robert
Real Flaws in Virtual Worlds 2008-01-18
Queue (1 replies)







 

Privacy Statement
Copyright 2009, SecurityFocus