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Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

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Follow-up: the case of Guild Wars? 2007-12-20
Anonymous (1 replies)
Re: Follow-up: the case of Guild Wars? 2007-12-28
gem (1 replies)
Hi,

We don't have much coverage of guild wars in the book, though we do have coverage of some games outside of WoW.

There are two chapters on botting, both of which include extensive code examples.

gem

company www.cigital.com
podcast www.cigital.com/silverbullet
blog www.cigital.com/justiceleague
book www.swsec.com

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Link to this comment: http://www.securityfocus.com/comments/columns/461/34851#34851
Real Flaws in Virtual Worlds 2008-01-17
Robert
Real Flaws in Virtual Worlds 2008-01-18
Queue (1 replies)







 

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