, 2007-12-20
Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.
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Real Flaws in Virtual Worlds
, 2007-12-20 Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.
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Thanks for the reply. I already ordered a copy of the book. Interestingly, I'm playing GW and mentioned your work on a GW forum (www.guildwarsguru.com), and someone who met you once highlighted the quality of your work.
I think that GW could have had a chapter of its own, because it has such a nice architecture (world static data is on the client, while most of the interesting stuff is on the server) and the GWLP (GW Lan Project) reverse-engineered the communication protocol (with ArenaNet not complaining as long as the devs do not remove the check for valid account).
May be in a follow-up?
Cheers.
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Link to this comment: http://www.securityfocus.com/comments/columns/461/34854#34854