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Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

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Follow-up: the case of Guild Wars? 2007-12-20
Anonymous (1 replies)
Real Flaws in Virtual Worlds 2008-01-17
Robert
I've been playing online games for years and have noticed the hacks, bots and chats. Usually you can spot them and some games have tried to fix that. Hero online will ask you a simple question like "whats 2+5" and you have to answer it. I'm not sure how well that works but its an interesting idea.

MMORPG's aren't the only online games that have security problems, also games like Counter Strike have chats too. You can look through walls, they have an auto aim...just to name a few.

I have never used any cheats...because I want to play a game to see how good I am, not to just beat people. For the most part I don't understand cheating, people play a game to have fun and cheating doesn't make the game more fun. I guess if the person is a money or object farmer to make real money out of the game then I can see that, but it just seems to ruin it for everyone. I'd be interested to see if people chat on Entropia Universe since you can actually make real money legally on that game or have they made it more secure than most games.

The best way I can think to beat cheating is to do it in a Vegas casino style system. Where you have almost virtual cameras looking over every part of the virtual world looking for trends of cheating. Bot characters don't act the same as human used characters. Not necessarily having human eyes watching but having computer code on a server looking for certain things that normal players wouldn't do.

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Link to this comment: http://www.securityfocus.com/comments/columns/461/34866#34866
Real Flaws in Virtual Worlds 2008-01-18
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