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Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

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Follow-up: the case of Guild Wars? 2007-12-20
Anonymous (1 replies)
Real Flaws in Virtual Worlds 2008-01-17
Robert
Real Flaws in Virtual Worlds 2008-01-18
Queue (1 replies)
Guild Wars uses a Diablo 2 Battle.net model; the text-based lobby of D2 is simply replaced with a 3D graphical meeting area (like, say, a town) where you party up then play purely instanced content with a small group. This is why most data is controlled by the server; because it only has to be synchronized between a small group of players at a time. It's only as much of an MMORPG as Diablo 2 is.

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