, 2007-12-20
Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.
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Follow-up: the case of Guild Wars?
2007-12-20
Anonymous (1 replies)
Anonymous (1 replies)
Re: Follow-up: the case of Guild Wars?
2007-12-28
gem (1 replies)
gem (1 replies)

Code quality is a problem for all games, without exception. But putting the sensible code on the server side in a client-server architecture is a smart way to mitigate this problem, limiting exploits of vulnerabilities.
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Link to this comment: http://www.securityfocus.com/comments/columns/461/34888#34888