, 2007-12-20
Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.
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Real Flaws in Virtual Worlds
, 2007-12-20 Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business. |
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Anonymous
Interesting article and I'll make sure to read the book too.
I wonder whether the authors spoke about the MMORPG Guild Wars, by Anet, which is rather secure by design.
Furthermore, it'd be interesting to discuss the issue of next-gen attacks such as botting, as a threat to the gam...
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