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Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

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Follow-up: the case of Guild Wars? 2007-12-20
Anonymous
Hi there,

Interesting article and I'll make sure to read the book too.

I wonder whether the authors spoke about the MMORPG Guild Wars, by Anet, which is rather secure by design.

Furthermore, it'd be interesting to discuss the issue of next-gen attacks such as botting, as a threat to the gam...

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