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Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

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Re: Follow-up: the case of Guild Wars? 2008-01-03
Trend
Hi,

Thanks for the reply. I already ordered a copy of the book. Interestingly, I'm playing GW and mentioned your work on a GW forum (www.guildwarsguru.com), and someone who met you once highlighted the quality of your work.

I think that GW could have had a chapter of its own, because it has su...

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