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Real Flaws in Virtual Worlds
Federico Biancuzzi, 2007-12-20

Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.

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Real Flaws in Virtual Worlds 2008-01-18
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Guild Wars uses a Diablo 2 Battle.net model; the text-based lobby of D2 is simply replaced with a 3D graphical meeting area (like, say, a town) where you party up then play purely instanced content with a small group. This is why most data is controlled by the server; because it only has to be synch...

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